Episode #3 — MQ Quick Hits :: “Soft” Press

A 10 minute video on the “Art of X.”

This is a brief video on how to implement “soft” press or “catch” technique into your schemes. The clinic video explains everything from stance and alignment to why soft press is preferred over hard press.

Continue reading “Episode #3 — MQ Quick Hits :: “Soft” Press”

Defending Trips – Special Coverage

If the offense won’t throw to #1, lock him up and reduce the field.

When defending a team that runs Trips it is important for the defense to have multiple coverage options. Depending on how an offense chooses to attack a defense the selection of the right coverage can be crucial. Being able to switch from base coverage to base coverage allows the defense to keep the offense on its toes. If a defense only runs one base coverage against Trips, offenses will quickly find a way to exploit it. This fact alone should encourage a defensive staff to carry multiple coverages into a game and be able to use them when the opportunity arises.

Many times offenses use the #1 receiver as a decoy or chooses to run him off to create a void so the #2 or #3 WR can run an out route into space. One way to counteract the nonuse of #1 and outs by #2 or #3 is to run Special Coverage. Unlike Stress where the Sam is blind to what the #3 WR is doing, Special eliminates the #1 completely and reduces the field. The Sam takes on the responsibility of a Two-Read CB. His eyes are squarely on #2 and will carry the vertical of #2 if the offense runs vertical routes. Like Stress, the key player is the Sam linebacker and his ability to run with a vertical route. Eliminating #1 puts the Sam on an island with #2. As stated earlier, having options in coverage is important to defending the spread. A defense must be able to adapt to any situations and adjust to any formation/scheme thrown at it.  Continue reading “Defending Trips – Special Coverage”

Steal Coverage to Combat Air Raid Offenses

A “how to” guide to defending the Air Raid’s top pass concepts.

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With the birth of the Air Raid offense under Hal Mumme and its expansion under Leach, the Air Raid concept has flourished alongside the advancement of the spread in modern football. The Air Raid offense, in particular, is married well with the no-huddle concept and can be run out of multiple formations even with the added effect of tempo. True Air Raid offenses base out of 20, 10, and 11 personnel sets. Many of the concepts needed to run the offense utilize 2×2 and 2×1 sets to put pressure on the defense’s back seven.

The Air Raid offense and its vast offshoots still boil down to several basic concepts. The key to any Air Raid offense is the use of “triangle” and simple high-low reads. The offense has been used to rewrite many record books and its concepts are present in most modern spread offenses. The main way Air Raid teams attack a defense is the soft middle of the field left by vertical pushing routes with the outside wide receivers. This vertical push forces the safeties in a two-high look to climb with the outside WRs. The zone dropping linebackers are left to defend WRs coming from the opposite way behind their view. These simple crossing routes are deadly to a defense that cannot get support from the backside safety or simply spot drop. One way a defense can counteract the Air Raids propensity to attack the soft middle vacated by the boundary safety is to run “Steal” coverage.

Steal Coverage

Unlike “Read” Coverage that takes advantage of the offense attacking the front side triangle (think pick/flat/corner), “Steal” coverage uses the boundary safety as a “robber” for the crossing routes. Much like its sister versus Trips coverage “Solo,” Steal uses the boundary safety as a spy on a front side WR. The main objective of the DS in Steal is to read the crossing route and hold his ground in the window vacated by the Will LB. The diagram below demonstrates Steal Coverage:  Continue reading “Steal Coverage to Combat Air Raid Offenses”

How I Teach Match Quarters – Pt. 1

A clinic on the pedagogy of match quarters. Pt. 1 — Teaching the CBs.

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Teaching the Corners

Four Read (Sky)

The corner’s alignment in Sky should be front toe at six yards and shaded to the “inside eye” of the receiver. The term “inside eye” means if the CB were to walk up to the WR his outside eye should look directly into the inside eye of the WR. This allows the CB to hold inside alignment without giving up too much space in between. Six yards is a good depth because it is not too deep that it automatically gives up the underneath and not too close that the CB ends up in “no man’s land.” The CB’s stance is an “open” stance or the inside toe on the01-stance heel of the outside foot. I’m not a big proponent of getting the butt to the sideline and shuffling out (basketball style) because match quarters is different than true zone. It is essentially a hybrid man scheme, where the CB takes the #1 WR a majority of the time (and the safeties bracket the #2 WR with the outside linebackers). I like to keep my corners square in order to break on the out and slant routes. I find that as players shuffle out basketball style and butt to the sideline, they start working to the sideline and give up the advantage of inside alignment. The point of match quarters is to force the least percentage throw, the fade or deep comeback, thus, I keep them square and we “slide” out.

The initial step of the CB is to slide out, or step-replace for three steps. Most offenses will attack quarters in the soft underneath zone. The slide technique is essentially a three-step read. We are pushing off with the front foot and stepping back with our inside foot. These are quick steps and our feet are never too far off the ground. The corner should have “hot” feet and stay in his “tuck.” This positioning allows the CB to drive on any ball underneath, essentially off-man. After the initial three-step read, the CB transitions into his regular backpedal, reading the WR’s departure speed.

The CB’s eyes are looking at the #2 WR through the QB. This completes his “triangle.” It is important for the corners to be able to see through their entire peripheral vision. Keeping an eye on the departure speed of #1, while reacting to the route of #2. In Sky coverage, the CB is the deep player. His responsibility is to “top” the deepest route or drive on anything underneath by the #1 WR. The only route combination that changes the assignment of the CB is a stop/corner, or China/Smash route. In that case, the CB would give a “stop” call, flip his hips to the sideline and mid-point the stop and corner route (same as in Cloud or Two Read). If the team is running a stop/bender concept to hold the OLB in the curl, the CB should drive on any ball thrown to the #1 WR. Everything is predicated on the #2 WR. In the video below you will see a good example of sliding out and keeping inside leverage by the field corner.

Continue reading “How I Teach Match Quarters – Pt. 1”

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