MQ Pressure Tape: UCF vs Pitt (2019)

MQ breaks down one of Pitt’s game-planned Safety blitzes.

Pitt had a monster year on defense in 2019. Prior to this season, the Pitt defense had been relatively mediocre, sitting in the median of Defensive Efficiency. 2019 would see the Panthers tie for the first in sacks per game (SMU/3.92) and tied for seventh overall in tackles for loss (TFLs) per game with 7.9. Pitt would even finish in the top-25 in 3rd Down efficiency (23rd) at 33% efficiency. Until 2019, Pitt’s highwater mark for DEff had been 58th (2017).

2019’s defense was Narduzzi’s best since his arrival in Pittsburgh in 2015. Pitt would do all this with only one draft pick, CB Dane Jackson (7th Round), and four All-ACC 1st or 2nd Teamers. Beginning with his time in East Lansing, Narduzzi has been known for his unique pressure package that features a six-man rush and what is referred to as HOT or EYES coverage. This is a three-deep/two-under concept that has the two under players read the QB and “periph” the WRs they are matching. This gets the underneath players into the lanes.

There are multiple coverage variations to each pressure/blitz. Most people are familiar with Fire Coverage (3u/3d), but Narduzzi can also tag his pressures with SQUAT (Trap 2) or CAT (man). This allows him to change to presentation for the QB or play different coverages to match the routes he is getting. This article will focus on a Safety blitz used multiple times in Pitt’s game versus UCF. When Narduzzi likes a pressure he will run it until the offense stops it. This was no different versus the Golden Knights.

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Defending 20 Pers. With Read Coverage

Use a field “robber” scheme to defend 20 pers. pass schemes.

Defending the run versus 20 personnel is hard enough. Factor in offenses using this set to RPO the defense, it can be difficult for a defensive coordinator to decide how to attack it. Using multiple coverages, fronts, and stunts/pressures can keep an offense on its heels, but there has to be a plan. If a DC moves the Sam closer to the box and plays quarters behind, the offense can take advantage of the lack of cover down and throw out routes or stops all day. These routes play off of the leverage of the safety, which in quarters happens to be deep and inside. Spinning to the two receiver side leaves the offense vulnerable to the backside RPO or weakside run (lack of plus-one). A weak spin is sound and keeps the defense even, but still gives up the flat and backside choice route. 20 personnel is one of the hardest formations to defend because the offense has added an extra player to the box and can create a new gap on either side of the formation.

Staying Two-High

Playing Four-Press (Sky) to 20 pers. can be a great deterrent to offenses that utilize RPOs in their scheme. The pressing corners eliminate much of the route tree and force low percentage throws outside (ex. – Fades). The Down Safety to the boundary acts as a catch-all and plus-one versus the weakside run. In Sky, the boundary safety can “rob” the underneath of #1’s route and will drive on any slant. To the field, the Sam can cover down to the slot, essentially deterring bubble routes while the Cover (field) Safety fits off the Sam. The issue in Quarters versus 20 pers. is the outside flat to the field. If the Sam is aggressive to a run look (like he is in the Narduzzi/Dantonio scheme), the offense can take advantage of the Sky safety basically being in man coverage on the slot and the corner being run off by #1. Even versus an out route the Sam, who aligns inside (apex in Narduzzi’s Pitt defense – quick box force), can be frozen by a run read and late on the pass. See below:

02-sky-vs-sz-pap

In many 4-3 (apex cover down) schemes, the Sam linebacker is taught to gain a run read while relating off the slot WR. The problem with this technique is the Sam is late on out routes. If the Sam is over aggressive, the offense can take advantage of his vacated area. Late in the second quarter of the 2016 Pinstripe Bowl, Northwestern started to take advantage of Pitt’s aggressive Sam versus 20 and 11 pers and Narduzzi’s Press Quarters scheme. Northwestern turned to a Smash concept (stop/corner) to take advantage of an aggressive Sam and the inside leverage of the safety, but Narduzzi had checked to his Read Coverage or a field robber that disguises as Press Quarters. The Field Safety shifted to the outside of the slot as the QB gave his indicator. The outside leverage helped the safety defend the Corner route by the slot. The QB had to place the ball high and away leading to an incomplete pass.

On third down, Northwestern ran a Divide scheme (three verticals dividing the field into thirds) and took advantage of a blown coverage by the safety (Trap 2 Zone Blitz – roll strong & the safety didn’t “top” the fade), getting the Wildcats inside the Pitt 30 yard line.

Assuming Pitt would stay in their traditional quarters look, Northwestern turned to a zone RPO out of Trey to attack the crashing Sam and isolated safety. The QB read the Sam working into the box and flipped the ball out to the slot on a stop route. The safety missed the one-on-one tackle and the WR worked deeper into the Red Zone before being tackled. Northwestern would score on the next play, taking advantage of a missed assignment by the DE to the boundary and scoring on the bounce of a zone play. 14-3 Wildcats.

After Pitt scored quickly to bring the game to within four, Northwestern quickly turned back to attacking Pitt out of 11 pers. Trey. When the Wildcats lined up in 10 pers. 2×2 and motioned the H-back into the formation Narduzzi called a timeout. Out of the timeout, the Wildcats went back to the formation, but Narduzzi had changed the coverage to a Read Coverage. Assuming Narduzzi knew that Northwestern felt Pitt had made adjustments to the Trey set and was now switching to a new look, he called a quick timeout after seeing Northwestern align in 20 pers. Out of the timeout, Narduzzi switched to Read Coverage to combat Northwestern’s new set to take advantage of the soft spot to the outside in Pitt’s Quarters coverage. This small sequence highlights the constant cat-and-mouse game that is football and a great change-up coverage to split field quarters versus 20 pers.

Continue reading “Defending 20 Pers. With Read Coverage”

Three Run Down Stop Calls

Establish a plan for attackig run downs.

The best option on the first play of a drive against most offenses is to line up in your base and see how the offense is planning on attacking the defense for that series. The objective for any defense is to stay ahead of the chains on 1st Down and make the offense work for the rest. Calling a defense is easy when the offense has its back against the wall on 3rd and Long. It is the in-between downs (2nd/3rd and medium), that a defensive coordinator earns his paycheck.

The medium downs are truly the “gray area” of football. Blitzing on these downs is crucial to staying ahead of the chains. Get too aggressive and the defense can give up a big play through the air. A missed gap assignment could lead to an explosive play on the ground. Stay too passive/static and a defense can watch as the offense slowly trots down the field. Like anything, there has to be a happy medium.

All blitzes are not designed the same either. There is a blitz for every situation, and it is the role of a defensive coordinator to call them at the correct time. The focus of this article is to highlight three run-down stop calls every DC needs to have on their call sheet.  Continue reading “Three Run Down Stop Calls”

Building a Better [Zone] Blitz

Evolving the age old Zone Blitz.

America’s Blitz

Walk into most defensive staff rooms, ask what their #1 blitz is, and it will most likely be some variation of this:

.01 AM BLITZ

The image above is “America’s Fire Zone Blitz.” A Sam/Mike edge blitz with full line movement, and the defensive end to the boundary dropping to the low hole (replacing the Mike). A “Fire Zone” is simply a blitz that sends five men and plays three under-three deep behind it (Cover 3).  Many times a defensive lineman is used to drop to the low hole (MOF), or to replace a blitzing linebacker (curl/flat). Other variations, like the one below, drop the safety into the box and have the DE sink to the curl/flat.

The emphasis for a defense in this type of blitz package is sending more players than an offense can handle to a certain side. Most offenses have hot routes to counteract a blitzing LB. To counter this, defenses started to drop D-lineman, or exchange the LBs responsibilities, into the vacated spots or rolling secondary players to the hot receivers. Here is an example of a Cross-Dog blitz (the term “dog” = LBs) with the DE to the boundary replacing the Will’s coverage responsibility.

Bill Arnsprarger is considered by football historians as the Godfather of the Zone Blitz. In 1971, Arnsparger began using a hybrid DE named Bill Matheson in coverage. This created a de-facto 3-4 and would eventually lead to a new era of defensive football in the NFL. The schemes relevance was solidified in ’72 with the only undefeated season in NFL history. The “No Name” defense ushered in the “Zone Blitz Era.”

The reason Fire Zones are so prevalent is they are easy to run and can use any player on the field. They are also considered a “safe” way to blitz. Arnsparger, considered the blitz safe because he was still playing zone behind a pressure. Legendary DC Dick LeBeau visited Arnsparger early in his career to gain knowledge about the scheme. The words “safe pressure” resonated:

Bill’s catchphrase was that he wanted to get ‘safe pressure,’ on the quarterback, and that expression stuck with me because that was a very succinct way to summarize exactly what I was looking for. Safe pressure. I walked out the door saying those words to myself.” – Dick LeBeau

To run a Fire Zone, a defense has to have two curl/flat players (or seam players), a low hole player (MOF), and three deep third players. This allows a defensive coordinator to get creative because the blitzers can come from anywhere on the field. If looked at as a numbers game, the offense should be able to handle the rush. Where Fire Zones work is by overloading a side, forcing the quarterback to move, and creating short inaccurate throws to hot WRs. The dropping D-lineman assists in the overload by trying to bait the nearest O-lineman into taking him, only to drop and leave a gaping hole for an oncoming rusher. Continue reading “Building a Better [Zone] Blitz”

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