Down and Distance (D&D) seems easy enough, right? As the offense moves along the field, their play calling is predicated on the down (how many more plays they have left to get ten yards) and the distance (how many yards they need to get so they can start over). It is a very simplistic stat, but it has major ramifications on how offenses call their plays. Looking at the D&D stat from a simplistic eye will give a defensive coach a wide range look at how often a team runs or passes on a given down. Add personnel groupings and the data begins to get clearer.
In order to truly get a grasp of what an offense is doing you have to create D&D groupings for long (7+), medium (4-6), and short yardage situations (1-3). This can allow a DC to pinpoint what plays are more likely in situations, allowing him to call the correct blitz or pressure at the right moment. Defense is reactionary, thus needs to react off the data that is provided by particular stats, in this case, the D&D. Pundits and coaches say it all the time, football is a situational game. The chess match that is football attests its strategy on several factors: field position, D&D, and what personnel grouping are on the field. Branching from that, formations and run/pass stats. For the sake of this article, MatchQuarters will discuss the breakdown of D&D and talk about the intricacies of each grouping. To understand completely what an offense is trying to do, the D&D should be looked at objectively with field positions groupings. The two data points combined give a true glimpse into the mind of the opponent’s OC. Continue reading “Developing Down and Distance Data”