Kick the coverage with out the spin.
The biggest issue facing defenses when defending 3×1 formations is the run/pass conflict of the Mike. No other player in a 3×1 formation has more on their plate than the leader of most defenses. In modern football, the age of a “plugger” at Mike is over. Each LB must be able to cover underneath routes and understand how their run fits relate to their pass drops. Defenses can no longer afford to drop their LBs to “zones” or landmarks. Each player is a link in a chain. As the spread becomes a permanent fixture in most regions’ football cultures, defenses are turning to match schemes to help alleviate the issues seen in traditional defenses.
Traditionally, teams have spun to the three receiver side to allow the Mike to stay in the box, switching his responsibility of relating to the #3 receiver to “plugging” the middle of the formation. Eliminating this run/pass conflict helped defenses against the “spread-to-run” offenses but it opened them up to high percentage throws that could easily become fatals (TDs) when those offenses ran play -action. In the diagram below, an Over Cover 3 scheme is shown:
Right away, the main issue with Cover 3 or “kick” coverage to Trips is the backside corner is in man-to-man coverage with the single WR. Offenses traditionally have left their best receiver at the “X” because of this defensive scheme. The best offensive receiver on the field is lined up across from a player with little to no help. This can spell disaster for defenses. As the spread as evolved, offenses have developed reads for the third level. If a defense spins to a 3×1 formation (“kick”) the offense can easily check to a backside choice route depending on the leverage of the corner. For most, this is a post route ran right off the back of the kicking safety. This is a high percentage throw that can spell disaster for defenses. Continue reading “Defending 3×1 Formations – Solo Coverage”
Most HS QB’s can’t throw the 25 yard Comeback. So make’em.
Defense is reactionary by nature. The offense knows the play and the defense must be structured enough to counteract and defend. Outside of forcing the offense’s hand through pressure, a defense must play on the law of averages and use the tendencies of the offense against them. For most high school offense the #1 wide receiver in a Trips set rarely gets the ball, and when he does it usually comes by way of an underneath route or a sprint out by the offense. Few high school QB’s can make the 25-yard comeback throw from the opposite hash. The few that can make the throw must execute the long throw which can tend to hang in the air long enough for a good corner to react to it. Plus, most high school offenses won’t run a four vertical play and attack the #1 WR to the Trips side. Usually, it is the #2 on a bender or the “X” WR to the boundary (especially if the defense is “kicking” to the three WR side). Using the law of averages can give the defense an advantage and protect itself from the backside fade and a “solo-ed” CB.
Defending Trips is about sectioning off the formation and forcing a weak armed QB to make a long throw. Some defensive coaches turn to Special coverage against Trips because the #1 WR rarely gets the ball. In Special, the CB will lock on the #1 WR and the defense runs a Two Read scheme by bracketing the #2 and #3 WRs. This allows the Sam to move to outside leverage of the #2 and drive on any out routes. The #3 WR bracketed by the Mike underneath and the field safety (Cover Safety – CS). There are several issues when Special is the base defense against Trips. One, the coverages is susceptible against crossing routes by the #1 and #2 WRs. Since the CB is locked on the #1 WR he must follow him everywhere he goes (MEG coverage). Offenses can easily use rub and pick routes to wall off the CB and knock off the Sam. Another issue with Special is the vertical of #2. Since the Sam is outside leveraged, and the CS is holding the inside of the #3 WR, it is easy for the offense to use a four vert scheme to attack the coverage. Most teams will run the #3 WR on an “over” route to the opposite hash allowing the #2 WR to bend into the middle of the field (MOF) creating a window and a relatively easy throw for any QB. By alignment, the Sam is beat to the inside and must work outside-in to get hands on the WR. Special is great when teams are running out routes with #2 and #3 and is a coverage all two-high defenses need in their repertoire. If teams are attacking vertically, Stress is best. Continue reading “Defending Trips – Stress Coverage”
A “how to” guide to defending the Air Raid’s top pass concepts.
With the birth of the Air Raid offense under Hal Mumme and its expansion under Leach, the Air Raid concept has flourished alongside the advancement of the spread in modern football. The Air Raid offense, in particular, is married well with the no-huddle concept and can be run out of multiple formations even with the added effect of tempo. True Air Raid offenses base out of 20, 10, and 11 personnel sets. Many of the concepts needed to run the offense utilize 2×2 and 2×1 sets to put pressure on the defense’s back seven.
The Air Raid offense and its vast offshoots still boil down to several basic concepts. The key to any Air Raid offense is the use of “triangle” and simple high-low reads. The offense has been used to rewrite many record books and its concepts are present in most modern spread offenses. The main way Air Raid teams attack a defense is the soft middle of the field left by vertical pushing routes with the outside wide receivers. This vertical push forces the safeties in a two-high look to climb with the outside WRs. The zone dropping linebackers are left to defend WRs coming from the opposite way behind their view. These simple crossing routes are deadly to a defense that cannot get support from the backside safety or simply spot drop. One way a defense can counteract the Air Raids propensity to attack the soft middle vacated by the boundary safety is to run “Steal” coverage.
Unlike “Read” Coverage that takes advantage of the offense attacking the front side triangle (think pick/flat/corner), “Steal” coverage uses the boundary safety as a “robber” for the crossing routes. Much like its sister versus Trips coverage “Solo,” Steal uses the boundary safety as a spy on a front side WR. The main objective of the DS in Steal is to read the crossing route and hold his ground in the window vacated by the Will LB. The diagram below demonstrates Steal Coverage: Continue reading “Steal Coverage to Combat Air Raid Offenses”
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The top 3×1 coverages explained.
The trips set creates a dilemma for any defensive coordinator and starts in the box. The problem with any 3-by-1 (3×1) set is how you defend the #3 receiver. If a defense runs an under front, removes the Mike, and covers him down on the #3 WR, you lose a man in the box and make the Mike a fold player. A fold player is susceptible to the spread’s deadly weapon, the RPO (run-pass option). The run-pass conflict created by Mike’s width and assignment can cause him to hesitate. Play a team like Baylor, who spreads their trips past the hash, and the Mike will struggle to get the #3, and fold into the box. In theory, the Mike is always wrong. That’s pretty depressing news for a DC.
If a coordinator wants to keep a 6 man box and put the 3 technique (DT) to the Trips it creates a problem for the Mike, who has to plug the strong-side “A” while reaching #3 in pass. That’s not easy. The answer for most coaches is to kick the coverage (bring the backside safety across), or spin to Cover 3. In order to make it hard on the offense, a DC must change-up the coverage or move the gaps. It is important to have a base coverage. One that protects you from the most harm. In order to stay ahead of the offense, a defense must be multiple in its looks, adding pressures, blitzes, and a change-up in coverage if need be. Part 2 of “How do you play Trips?” will explain the coverage piece to 3×1.
Continue reading “How do you play Trips? Pt. 2”