Defending a spread offense’s 3×1 package run game from a two-high shell.
When developing a defense it is important to start with the front and work back. Lining up correctly to formations, understanding keys, and developing a plan to stop the run all starts with the front seven. In a 4-3/4-2-5 (or 3-4 Hybrid) defense, the secondary players become the adjusters. Playing a single-gap defense and using formations to dictate alignments allow defensive players to see the formation quicker and align correctly. Each player in a defense is anchored to one another in some way. Understanding these anchor points, and how they change depending on formations, is crucial to the success of any defensive unit.
The Spread’s utilization of space has put aligning correctly every play at a premium. It is easy to align to a simple 2×2 formation, but when offenses utilize 3×1 formations (primarily Trips Open) the defense must understand how it adjusts will dictate their areas of weakness. Offenses make use of Trips formations because it forces the defense to give something up. To gain a six-man box a defense must spin, either to the Trips or away. Continue reading “How Do You Play Trips? Pt. 3 – Defending the Run”
Defending single-width formations.
There are certain formations that pop up during a season that can give a defensive coordinator pause. Unbalanced sets, for instance, are used by many offenses to force 16 to 18-year-old athletes to think on their feet or force a defensive coordinator to burn a timeout. Pro spread offenses use tackle-over sets to confuse the defense and gain leverage, while 10 personnel spread and two-back offenses utilize unbalanced sets to work quick motion from the single receiver side (“X-off”). Though “nub” formations are not unbalanced, they are very similar and continuously give defenses trouble. When the formation is combined with RPO and Air Raid schemes, it can put immense pressure on DCs.
Single-width formations are paradoxical. On one side an offense has multiple receivers, while on the other it has a running formation. “Nub” formations force the defense to acknowledge a true “run” side, while also defending multiple receiver formations. Offenses that utilize TE sets can create leverage issues or force a secondary player to be left by his lonesome against a bigger player. Many defenses will choose to spin against “nub” formations to gain extra men in the box and replace lost overhangs.
As modern football progresses, more offenses are choosing to go away from under center formations. This allows the offense to have a two-way go in a Pistol formation or a “read” side in an RPO offense from the gun. There is nothing more threatening than an offense that is powering the ball down the field while implementing RPOs. Packaging plays forces the defense to stay even and protect the run fits and pass distribution, all at the same time. Instead of spinning, a defense needs to stay in a two-shell look and develop a game plan dependent on the tendencies and personnel preference of the offense. Continue reading “The “Nub” Side”
How to adjust to TE sets without a natural adjuster.
Spread and Pro-Style offenses utilize a Tight End versus three-down defenses because the defense lacks a natural adjuster. Unlike a four-down defense that can distribute their anchor points evenly across the formation, the 3-4 lacks the extra lineman to defend the extra gap (hence the name “Odd Front”). When faced with an 11 personnel formation, many 3-4 defensive coordinators choose to spin to single-high coverage to gain an extra man in the box. Another adjustment for many DCs in this situation is to attach the outside linebacker to the TE’s side. With the loss of a coverage man and overhang, the DC is forced to spin. When defending an 11 pers. offense from a 4-2-5 or 4-3, these little adjustments aren’t needed because the anchor points are evenly distributed and don’t need to be created.
In a four-down scheme, the defensive ends act as the walls of the box. When a TE is introduced into the formation, the DE to the TE’s side moves to a 9 technique (unless it is Trey and then he is in a 7 or 6i). The four defensive lineman allow the defense to stay even and adjust with the linebackers and secondary. The evenness of the four-down is why many spread teams attack 4-2-5 and 4-3 defenses from 20 pers., utilizing an H-back. In 20 pers., the offense can use the “H” to attack either side of the defense, reading the overhangs to determine what play to run. If the “H” was attached to the formation (TE) he would lose his two-way go.
Defending 11 pers. formations from a 3-4 boil down to understanding how certain fronts react to the extra gap. From a single-gap fit 3-4, a defense can easily adjust to TE sets and stay within a two-shell scheme. The lack of an adjuster is an issue, which is why many 3-4 teams that face the spread, and Pro-Style spread, choose to defend from an Okie Front because it reacts much like the four-down Under Front. Using the offense’s formations as a guide, it is easy to build simple rules within the defense, setting the strength and when to attach the OLBs, to alleviate the issues seen in many 3-4 defenses. Combining an Okie Front with a match quarters scheme can adapt and flex with any formation an offense throws out, it just boils down to how a DC chooses to line up.
Continue reading “Defending 11 Personnel from a 3-4”
Kick the coverage with out the spin.
The biggest issue facing defenses when defending 3×1 formations is the run/pass conflict of the Mike. No other player in a 3×1 formation has more on their plate than the leader of most defenses. In modern football, the age of a “plugger” at Mike is over. Each LB must be able to cover underneath routes and understand how their run fits relate to their pass drops. Defenses can no longer afford to drop their LBs to “zones” or landmarks. Each player is a link in a chain. As the spread becomes a permanent fixture in most regions’ football cultures, defenses are turning to match schemes to help alleviate the issues seen in traditional defenses.
Traditionally, teams have spun to the three-receiver side to allow the Mike to stay in the box, switching his responsibility of relating to the #3 receiver to “plugging” the middle of the formation. Eliminating this run/pass conflict helped defenses against the “spread-to-run” offenses but it opened them up to high percentage throws that could easily become fatals (TDs) when those offenses ran play -action. In the diagram below, an Over Cover 3 scheme is shown:
Right away, the main issue with Cover 3 or “kick” coverage to Trips is the backside corner is in man-to-man coverage with the single WR. Offenses traditionally have left their best receiver at the “X” because of this defensive scheme. The best offensive receiver on the field is lined up across from a player with little to no help. This can spell disaster for defenses. As the spread as evolved, offenses have developed reads for the third level. If a defense spins to a 3×1 formation (“kick”) the offense can easily check to a backside choice route depending on the leverage of the corner. For most, this is a post route ran right off the back of the kicking safety. This is a high percentage throw that can spell disaster for defenses. Continue reading “Defending 3×1 Formations – Solo Coverage”
Most HS QB’s can’t throw the 25 yard Comeback. So make’em.
Defense is reactionary by nature. The offense knows the play and the defense must be structured enough to counteract and defend. Outside of forcing the offense’s hand through pressure, a defense must play on the law of averages and use the tendencies of the offense against them. For most high school offense the #1 wide receiver in a Trips set rarely gets the ball, and when he does it usually comes by way of an underneath route or a sprint out by the offense. Few high school QB’s can make the 25-yard comeback throw from the opposite hash. The few that can make the throw must execute the long throw which can tend to hang in the air long enough for a good corner to react to it. Plus, most high school offenses won’t run a four vertical play and attack the #1 WR to the Trips side. Usually, it is the #2 on a bender or the “X” WR to the boundary (especially if the defense is “kicking” to the three WR side). Using the law of averages can give the defense an advantage and protect itself from the backside fade and a “solo-ed” CB.
Defending Trips is about sectioning off the formation and forcing a weak armed QB to make a long throw. Some defensive coaches turn to Special coverage against Trips because the #1 WR rarely gets the ball. In Special, the CB will lock on the #1 WR and the defense runs a Two Read scheme by bracketing the #2 and #3 WRs. This allows the Sam to move to outside leverage of the #2 and drive on any out routes. The #3 WR bracketed by the Mike underneath and the field safety (Cover Safety – CS). There are several issues when Special is the base defense against Trips. One, the coverages is susceptible against crossing routes by the #1 and #2 WRs. Since the CB is locked on the #1 WR he must follow him everywhere he goes (MEG coverage). Offenses can easily use rub and pick routes to wall off the CB and knock off the Sam. Another issue with Special is the vertical of #2. Since the Sam is outside leveraged, and the CS is holding the inside of the #3 WR, it is easy for the offense to use a four vert scheme to attack the coverage. Most teams will run the #3 WR on an “over” route to the opposite hash allowing the #2 WR to bend into the middle of the field (MOF) creating a window and a relatively easy throw for any QB. By alignment, the Sam is beat to the inside and must work outside-in to get hands on the WR. Special is great when teams are running out routes with #2 and #3 and is a coverage all two-high defenses need in their repertoire. If teams are attacking vertically, Stress is best. Continue reading “Defending Trips – Stress Coverage”
A “how to” guide to defending the Air Raid’s top pass concepts.
With the birth of the Air Raid offense under Hal Mumme and its expansion under Leach, the Air Raid concept has flourished alongside the advancement of the spread in modern football. The Air Raid offense, in particular, is married well with the no-huddle concept and can be run out of multiple formations even with the added effect of tempo. True Air Raid offenses base out of 20, 10, and 11 personnel sets. Many of the concepts needed to run the offense utilize 2×2 and 2×1 sets to put pressure on the defense’s back seven.
The Air Raid offense and its vast offshoots still boil down to several basic concepts. The key to any Air Raid offense is the use of “triangle” and simple high-low reads. The offense has been used to rewrite many record books and its concepts are present in most modern spread offenses. The main way Air Raid teams attack a defense is the soft middle of the field left by vertical pushing routes with the outside wide receivers. This vertical push forces the safeties in a two-high look to climb with the outside WRs. The zone dropping linebackers are left to defend WRs coming from the opposite way behind their view. These simple crossing routes are deadly to a defense that cannot get support from the backside safety or simply spot drop. One way a defense can counteract the Air Raids propensity to attack the soft middle vacated by the boundary safety is to run “Steal” coverage.
Unlike “Read” Coverage that takes advantage of the offense attacking the front side triangle (think pick/flat/corner), “Steal” coverage uses the boundary safety as a “robber” for the crossing routes. Much like its sister versus Trips coverage “Solo,” Steal uses the boundary safety as a spy on a front side WR. The main objective of the DS in Steal is to read the crossing route and hold his ground in the window vacated by the Will LB. The diagram below demonstrates Steal Coverage: Continue reading “Steal Coverage to Combat Air Raid Offenses”
Find everything you need in one place.
The top 3×1 coverages explained.
The trips set creates a dilemma for any defensive coordinator and starts in the box. The problem with any 3-by-1 (3×1) set is how you defend the #3 receiver. If a defense runs an under front, removes the Mike, and covers him down on the #3 WR, you lose a man in the box and make the Mike a fold player. A fold player is susceptible to the spread’s deadly weapon, the RPO (run-pass option). The run-pass conflict created by Mike’s width and assignment can cause him to hesitate. Play a team like Baylor, who spreads their trips past the hash, and the Mike will struggle to get the #3, and fold into the box. In theory, the Mike is always wrong. That’s pretty depressing news for a DC.
If a coordinator wants to keep a 6 man box and put the 3 technique (DT) to the Trips it creates a problem for the Mike, who has to plug the strong-side “A” while reaching #3 in pass. That’s not easy. The answer for most coaches is to kick the coverage (bring the backside safety across), or spin to Cover 3. In order to make it hard on the offense, a DC must change-up the coverage or move the gaps. It is important to have a base coverage. One that protects you from the most harm. In order to stay ahead of the offense, a defense must be multiple in its looks, adding pressures, blitzes, and a change-up in coverage if need be. Part 2 of “How do you play Trips?” will explain the coverage piece to 3×1.
Continue reading “How do you play Trips? Pt. 2”