Go beyond static Quarters and be aggressive in your coverage schemes.
Split-field Quarters is one of the most adaptive and flexible defenses a modern defensive coordinator can base out of. It molds and flexes to fit whatever an offense can throw at it. Offenses can only throw so many different numbers on either side of the center; up to four eligible receivers at the most, and Quarters can adapt to all of them. At the fundamental level, Quarters is based off a numbers system. The corners always relate to #1, the safeties and outside linebackers #2 (bracket), and the Mike always relates to #3. If a player can count to three he can play Quarters.
Utilizing split-field coverages takes the Quarters scheme one step further, creating even more adaptiveness and flexibility. Being able to tag a base defense with small coverage manipulations can transform a static Quarters look into a robber, invert (Sky), or trap coverage. Pressure doesn’t always have to be the answer either. The defensive coordinator doesn’t have to outsmart his coaching counterpart on the other side of the ball, just the young QB trying to run the offense.
Many coordinators want to focus on pressures as a way to combat offensive schemes. Don Brown, the Defensive Coordinator for the University of Michigan puts the words “Solve your problems with aggression,” in his install playbooks. Pressures are a great way to force the issue with offenses, but sometimes a defense needs to sit back and run its base. When sending five or more, a defense loses a man in coverage and can get overexposed or become deficient in a certain zone if the blitz coverage is not structured correctly. On early downs, many top DCs like to sit in their base defense. Being static can have its own set of issues too, but adding coverage tags to change leverage points and run fits can be just as “aggressive” as a pressure and force the QB to beat the defense and not the OC.
Aggression can mean a multitude of different things when it comes to defense. The obvious answer is to blitz, but defenses can manipulate the secondary to be aggressive in their pass distributions and against certain receiving threats. Every offense has counters built into their scheme to take advantage of a defense vacating zones or spinning to single-high. Not every problem can be fixed through blitzing. Sometimes you have to play your base. Below are three ways a split-field Quarters team can tweak their coverage while staying sound and aggressive in nature. You know, Cautious Aggression. Continue reading “Three Coverages Every Quarters Team Needs in Its Toolbox”
Most HS QB’s can’t throw the 15 yard Comeback. So make’em.
Defense is reactionary by nature. The offense knows the play and the defense must be structured enough to counteract and defend. Outside of forcing the offense’s hand through pressure, a defense must play on the law of averages and use the tendencies of the offense against them. For most high school offense the #1 wide receiver in a Trips set rarely gets the ball, and when he does it usually comes by way of an underneath route or a sprint out by the offense. Few high school QB’s can make the 25-yard comeback throw from the opposite hash. The few that can make the throw must execute the long throw which can tend to hang in the air long enough for a good corner to react to it. Plus, most high school offenses won’t run a four vertical play and attack the #1 WR to the Trips side. Usually, it is the #2 on a bender or the “X” WR to the boundary (especially if the defense is “kicking” to the three WR side). Using the law of averages can give the defense an advantage and protect itself from the backside fade and a “solo-ed” CB.
Defending Trips is about sectioning off the formation and forcing a weak armed QB to make a long throw. Some defensive coaches turn to Special coverage against Trips because the #1 WR rarely gets the ball. In Special, the CB will lock on the #1 WR and the defense runs a Two Read scheme by bracketing the #2 and #3 WRs. This allows the Sam to move to outside leverage of the #2 and drive on any out routes. The #3 WR bracketed by the Mike underneath and the field safety (Cover Safety – CS). There are several issues when Special is the base defense against Trips. One, the coverages is susceptible against crossing routes by the #1 and #2 WRs. Since the CB is locked on the #1 WR he must follow him everywhere he goes (MEG coverage). Offenses can easily use rub and pick routes to wall off the CB and knock off the Sam. Another issue with Special is the vertical of #2. Since the Sam is outside leveraged, and the CS is holding the inside of the #3 WR, it is easy for the offense to use a four vert scheme to attack the coverage. Most teams will run the #3 WR on an “over” route to the opposite hash allowing the #2 WR to bend into the middle of the field (MOF) creating a window and a relatively easy throw for any QB. By alignment, the Sam is beat to the inside and must work outside-in to get hands on the WR. Special is great when teams are running out routes with #2 and #3 and is a coverage all two-high defenses need in their repertoire. If teams are attacking vertically, Stress is best. Continue reading “Defending Trips – Stress Coverage”
A “how to” guide to defending the Air Raid’s top pass concepts.
With the birth of the Air Raid offense under Hal Mumme and its expansion under Leach, the Air Raid concept has flourished alongside the advancement of the spread in modern football. The Air Raid offense, in particular, is married well with the no-huddle concept and can be run out of multiple formations even with the added effect of tempo. True Air Raid offenses base out of 20, 10, and 11 personnel sets. Many of the concepts needed to run the offense utilize 2×2 and 2×1 sets to put pressure on the defense’s back seven.
The Air Raid offense and its vast offshoots still boil down to several basic concepts. The key to any Air Raid offense is the use of “triangle” and simple high-low reads. The offense has been used to rewrite many record books and its concepts are present in most modern spread offenses. The main way Air Raid teams attack a defense is the soft middle of the field left by vertical pushing routes with the outside wide receivers. This vertical push forces the safeties in a two-high look to climb with the outside WRs. The zone dropping linebackers are left to defend WRs coming from the opposite way behind their view. These simple crossing routes are deadly to a defense that cannot get support from the backside safety or simply spot drop. One way a defense can counteract the Air Raids propensity to attack the soft middle vacated by the boundary safety is to run “Steal” coverage.
Unlike “Read” Coverage that takes advantage of the offense attacking the front side triangle (think pick/flat/corner), “Steal” coverage uses the boundary safety as a “robber” for the crossing routes. Much like its sister versus Trips coverage “Solo,” Steal uses the boundary safety as a spy on a front side WR. The main objective of the DS in Steal is to read the crossing route and hold his ground in the window vacated by the Will LB. The diagram below demonstrates Steal Coverage: Continue reading “Steal Coverage to Combat Air Raid Offenses”