One of the greatest luxuries in football is when a defense has enough depth in the secondary to create a Dime package. As spread has become the norm in football, the Nickel package, replacing a linebacker with a secondary player (usually a safety), has become the norm and many defenses’ base. Most teams have “tween” or hybrid players. Utilizing these players on defense has made it easier for defensive coordinators to adjust to the onslaught of spread teams. The Dime package, in particular, is different than its sister the Nickel package. Instead of replacing a LB with a safety, the Dime package puts two defensive backs in and replaces either two LBs (four-down) or a LB and a defensive lineman (three-down). The specific package being discussed in this article will cover the three-down, three safety Dime package most generally seen in college today.
A 3-4 Base
If a defense’s base is a 3-4, it can easily adjust to the spread by putting a Nickleback at Sam, much like its counterpart, the 4-2-5. A three-down Dime package takes the Mike off the field and inserts either a safety or a CB depending on the DC’s preference and the scheme being used. The front most used in a Dime package is the Buck Front or a 505 front. This ensures an edge rusher on either side of the quarterback that will define the box. The Nose’s role is to get a vertical push on the pocket and make the QB move. Below is a diagram of a 3-4 Buck Dime Package:
The first decision that has to be made when developing a Dime package is who is going to be part of the Dime package personnel? If looking to run more of a man scheme, a DC is more likely to bring on two cornerbacks and leave the two most athletic LBs on the field. As stated earlier, more defenses are shifting to a Nickel/Hybrid base. This means the traditional Sam LB is actually a safety. In the case above, the Nickelback is more than likely a third CB while the Dimeback is another safety. Continue reading “The Dime Package”
A “how to” guide to defending the Air Raid’s top pass concepts.
With the birth of the Air Raid offense under Hal Mumme and its expansion under Leach, the Air Raid concept has flourished alongside the advancement of the spread in modern football. The Air Raid offense, in particular, is married well with the no-huddle concept and can be run out of multiple formations even with the added effect of tempo. True Air Raid offenses base out of 20, 10, and 11 personnel sets. Many of the concepts needed to run the offense utilize 2×2 and 2×1 sets to put pressure on the defense’s back seven.
The Air Raid offense and its vast offshoots still boil down to several basic concepts. The key to any Air Raid offense is the use of “triangle” and simple high-low reads. The offense has been used to rewrite many record books and its concepts are present in most modern spread offenses. The main way Air Raid teams attack a defense is the soft middle of the field left by vertical pushing routes with the outside wide receivers. This vertical push forces the safeties in a two-high look to climb with the outside WRs. The zone dropping linebackers are left to defend WRs coming from the opposite way behind their view. These simple crossing routes are deadly to a defense that cannot get support from the backside safety or simply spot drop. One way a defense can counteract the Air Raids propensity to attack the soft middle vacated by the boundary safety is to run “Steal” coverage.
Unlike “Read” Coverage that takes advantage of the offense attacking the front side triangle (think pick/flat/corner), “Steal” coverage uses the boundary safety as a “robber” for the crossing routes. Much like its sister versus Trips coverage “Solo,” Steal uses the boundary safety as a spy on a front side WR. The main objective of the DS in Steal is to read the crossing route and hold his ground in the window vacated by the Will LB. The diagram below demonstrates Steal Coverage: Continue reading “Steal Coverage to Combat Air Raid Offenses”
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Using specific data fields to find tendencies in your opponent.
My main responsibility at Baylor was to be in charge of our opponent scouting. To anyone that knows me, I am a breakdown nerd and am content sitting in a dark room all day inputting data. To me, there is nothing more exciting than objectively looking at an opponent and inputting data to mine for tendencies. There is an art to breaking down an opponent, and everyone has a different way of doing it. The objective for this article is to explain my process and to hopefully help a few coaches along the way. Not everyone enjoys the breakdown process like I do or even knows what to do with all the analytical data. I’ll try and show you a process that has worked for me and highlights tendencies within an offense. Like anything, to truly understand something you must know the “why” behind it. My goal is to explain the process in a way that makes sense to a novice.
The key to a great opponent scouting system is to approach it like a science and keep it concise. In order to get the most out of your breakdowns, you have to find a true medium between too little information and too much information. To find that perfect medium you have to understand the limitations of your staff and define what you need to know, so when you sit down to create a hit chart and cut-ups the information is easy to use. If you approach a breakdown like you are looking for a needle in a haystack (Ex. – creating a data column for every single data point possible), you can bog your staff down and get lost in data. During my three years at Baylor, I felt confident we developed that perfect medium for what our defensive coordinator, Phil Bennett, needed in order to be successful on the field. After being back the high school ranks for three years, I feel even more confident that I have found a way to break down opponents concisely while not losing myself in data points.
Down and Distance (D&D) seems easy enough, right? As the offense moves along the field, their play calling is predicated on the down (how many more plays they have left to get ten yards) and the distance (how many yards they need to get so they can start over). It is a very simplistic stat, but it has major ramifications on how offenses call their plays. Looking at the D&D stat from a simplistic eye will give a defensive coach a wide range look at how often a team runs or passes on a given down. Add personnel groupings and the data begins to get clearer.
In order to truly get a grasp of what an offense is doing you have to create D&D groupings for long (7+), medium (4-6), and short yardage situations (1-3). This can allow a DC to pinpoint what plays are more likely in situations, allowing him to call the correct blitz or pressure at the right moment. Defense is reactionary, thus needs to react off the data that is provided by particular stats, in this case, the D&D. Pundits and coaches say it all the time, football is a situational game. The chess match that is football attests its strategy on several factors: field position, D&D, and what personnel grouping are on the field. Branching from that, formations and run/pass stats. For the sake of this article, MatchQuarters will discuss the breakdown of D&D and talk about the intricacies of each grouping. To understand completely what an offense is trying to do, the D&D should be looked at objectively with field positions groupings. The two data points combined give a true glimpse into the mind of the opponent’s OC. Continue reading “Developing Down and Distance Data”